davidgillon: Text: I really don't think you should put your hand inside the manticore, you don't know where it's been. (Don't put your hand inside the manticore)

Twice in five minutes twitter has had me not just *facepalm*ing, but full-on head-in-hands over abled attitudes to disability access.

First up were a bunch of pedestrianisation/sustainable transportation advocates arguing public transport meant no one needed cars. Someone had already made a point about public transport not meeting their needs that was probably disability related, so I pointed out mass transport fails as an access solution for disabled people because it doesn't address the mobility barriers between stop and destination. Not the built environment, but the physical environment of how far is it and how steep is the slope that determine accessibility if you have very limited ambulant mobility or are a wheelchair user. Not only did I get a general denial that it's an issue, but I had someone arguing that the solution to disability access was e-scooters (I really, really, really wish I was kidding).

And I just read the twitter profile of the main guy (not e-scooter guy), and he's not some random green, he's a senior transportation specialist at the World Bank. FFS!

Then I noticed a thread about the latest edition of the 'D&D Combat Wheelchair' rules. Yes, it's a thing, there are even figures available, and it's a thing that an ungodly number of ableds seem to find threatening in some way. So threatening that someone has actually spent several hours drawing an annoyingly well illustrated cartoon with character 1, in wooden wheelchair saying "Thank god, an accessible dungeon", and character 2 promptly magicking them them into an abled. So the first post in the thread was "Hey, new version is now out," and the second was the cartoon. After which it degenerated into D&D nerds who don't get the point saying but what about Spell X, and people who don't just get the point but know rather more about disability and why the D&D spells are a very limited solution. But seriously, what kind of a abled arsehole posts that cartoon as an immediate response?

Aargh, Ableds*


* Obviously not all ableds, but far too many of them.

davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)
Fascinating Guardian Long Read article about the perils of getting video games past the Chinese censors - no blood, no bones, no ghouls rising from the ground, no comparing Xi Jinping to Winnie the Pooh*, no Tibet as an independent nation (even historically), no time travel, and definitely no options for choosing to run your galactic empire as a religious death cult**, a criminal enterprise, or, Mao forbid, a democracy.

* Apparently this is a thing.

** I've been meaning to mention Stellaris's Necroids to [personal profile] yhlee,as a mechanic allowing you to torture sacrifice parts of your population for special powers seems positively Hexarchate-inspired.
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

Jennifer Kretchmer just posted a link on the Fans for Accessible Conventions FB group to her collection of resources on disability and tabletop/RPG gaming. I only just started looking at it, but it looks very good - starting out with Stella Young's TED talk is just plain classy. Stella never once mentioned gaming, but she did talk about the same attitudes that go on to be problematical in gaming representations of disability (and in non-disabled gamers reacting to disabled gamers). The compendium seems to cover everything from disability theory, to practical access to gaming, to how RPGs should handle disability within the game in a way that's non-offensive (and mostly don't). Definitely worth a look : https://docs.google.com/document/d/1ZFSXz-Yva1KZAsP7NblCdkoiQ6RcjxSV2gj98eXusJs/edit

ETA: Most of this should also be applicable to writing disabled characters outside of gaming.

Also in disability stuff today:

Friend: couldn't park at a shopping centre because the coronavirus queuing system was all over the disabled parking.

Me: And the government guidance says explicitly not to block disabled bays, AFAICS most stores misread it as 'by blocking disabled bays'.

Friend: Got a link?

Me: It's here.

Also me: Oh, hang on, you're in Scotland.

Me: Yeah, that's the England advice, let me follow the link for Scotland to see if it's the same

Me: Nope, there's a checklist for opening, but it doesn't mention disabled parking.

Also me, after spending 15 minutes digging. "Found it. It's in a link buried in the appendix to the guidance on opening public spaces"

That's not quite in a filing cabinet in a toilet in a cellar with all the lights and the staircase removed, behind a sign saying "beware of the leopard", but it's definitely trying.

*Headdesk*

ETA2: The main page for the Scottish guidance is marked "Accessibility: This document may not be fully accessible".

It's a coronavirus public safety document, disabled people are one of the at-risk groups. Seriously!?!

davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

Finding out Boris had been hospitalised just before bed apparently scared me almost more than anything else has. I think it's the prospect of Dominic 'who could have guessed Dover is a major port?' Raab as acting PM. Shudder.

Last night I dreamt of being in a crowd. Normally I dislike crowds, this one I didn't. Hmm!

I spent a couple of hours in the garden both Saturday and Sunday. This is a pleasant way to escape not being able to go anywhere else and relatively early in the year for it. I'm probably going to spend a couple of hours out there today, I might even do some work - there's a clump of something that is slowly swallowing the top end of the garden and I feel it needs an introduction to Mr Strimmer.

In gaming, I started a new playthrough of Stellaris after the recent release of the 'Federations' DLC. I haven't bought Federations, but under the Paradox DLC model they release all the new game mechanics as a freebie update and just keep the content/story elements specific to the DLC, so I now get to join Federations, and have the Galactic Community sitting overhead and passing such things as the Galactic Buzzword Standardization Act. I decided to dip a toe in the species creation and the new Origins feature, so I'm playing as the 'Children of Earth', who are a lost colony and greener than traditional humans, but not the militarists who are the default lost human colony. Of course as soon as I bumped into the actual Terran Humans it turned out they have become militarists in the meantime - sigh. I'm doing well, my default strategy of massive expansion through strategic systems to block the AI nations from whole areas of the galaxy is now even easier given Federations introduced Admin buildings to build, which mean I don't get the fairly major debuff for having more systems than my bureaucracy can handle - yes, even your galactic empire runs on red tape and tax returns. There remains one thing that is terribly frustrating. I discovered, through an archaelogical event chain, the home world of one of the past galactic giants. It's a ruined ringworld, it connects directly to my home system, and I discovered it incredibly early in the game. It could become the hub of my empire. And while I have all the needed resources, I just don't have the tech needed to repair it.

I've been doing some admin-y stuff in my Ark game, one of the major building mods I use is getting a second edition, and I've decided I'm going to switch to using it, and replace all of the stuff I built with its first edition (which I can then drop, speeding up my loading times) . This is at least eight bases across four different maps. Complicating things, it's switched from having right-angled triangular pieces (unique in Ark), to equilateral triangular pieces (like pretty much everything else in Ark). So that base I had with the alternating octagonal and square levels - total redesign. Two down, six to go.

I keep thinking I should get back to my technothriller WIP, but it's so near future that a whole bunch of things could change as a result of coronavirus, and that makes it kind of hard to motivate myself. I'll probably get to it at some point this week, but it'll certainly need to change once things have stabilised.

davidgillon: Icon of Hanna Barbera's Muttley sniggering (Muttley Snigger)
Playing Ark Wednesday night, on the new Extinction map for the first time since before Christmas, and I've still got the Christmas event with Raptor Claus enabled.

Raptor Claus, from Ark, Survival Evolved

So every in-game 12PM Raptor Claus flies over the map dropping presents, and I hop on Pterry, my trusty, but rather weight-limited pteranadon to try and get to one before it despawns. First time, out in the hideously dangerous Wastelands, I succeed, second time, in the theoretically far safer city ... does not go well.

I did actually find the present, but it was stuck on a ledge of a building, with no room for me to hop off to to pick it up. So I landed nearby to consider what to do, and hopped off the pteranodon. And off the edge of the roadway I'd landed on - I looked, there was room! So now I'm plummeting several hundred feet to my death. At the last minute I realise I'm wearing a parachute and use it. But now I'm stuck in the canyon, which splits the city, and which only has a couple of ways out. I set off towards the one that comes out near my base, and I somehow miss it, or turn the wrong direction. What I do find is a pack of raptors, which kill me - "Clever Girl!" So I'm now lying dead in the canyon, with all my gear. and I haven't had time to accumulate a lot of gear on that map.

So I respawn back at base, grab the minimal amount of gear available, and my trusty iguanadon steed Igzelda ,and hurry over to where I can see my death marker from the edge of the canyon. I freeze Igzelda in a cryopod so I can carry her, and I'm about to leap off the edge of the canyon when I realise I don't actually have a parachute on me. That's down there on my body. So short delay while I gather the resources for a parachute. I parachute into the canyon, grab my gear, and unfreeze Igzelda. Yay, triumph!

Unfortunately, I decide that the shortest way out of the canyon will be to carry on to its end. This takes me into the wastelands, where I loop around to find the next way into the city. 20 metres in I realise that's teeming with raptors and pull a u-turn, unfortunately something spots me, and it's an Alpha Raptor, for those times when a plain "Clever Girl" isn't enough. So new death marker.

At this point, I give up. I respawn and go into cheat mode. This is a pain as you're basically stuck at walking pace, but you can walk in the air, so nothing can get you. I finally get to my death marker to find the Alpha Raptor is still trying to kill Igzelda* As I'm getting closer she breaks free and makes a run for it. Yay! She runs straight into a pair of brontosauri, which object to the rude interruption, one of them tail-swats her, and she dies. Bugger. But at least it's sufficient distraction for me to grab my gear, again.

Finally I make it back to base, to find all of my tame creatures are outside, rather than inside, and a titanoboa is killing them. I rush in to kill the titanoboa, still in cheat mode, and somehow get swatted through the map. I die. My gear is unretrievable.

At this point I really do give up, and start spawning in replacement gear and creatures.
I guess I must have been on Santa's naughty list.


* Different map sections only process when you're actually in them.
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

Came across this on twitter. It's a really well done* presentation on accessibility in gaming done in Social Model terms (though he doesn't actually use the term given a non-disabled audience). First 5 minutes are accessibility in general, the other 25 are gaming UX specific.

*Well bar the intro, which is a perfect example of why you want subtitles on presentations even for a theoretically non-disabled audience. She's rushing, she's heavily French(?) accented and she can't pronounce 'accessibility'. Took me multiple tries to catch what she was saying.

 



Bah!

Mar. 6th, 2018 12:48 pm
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)
An email arrived last night just as I was thinking of going to bed. I made the mistake of checking it there and then - it was a rejection from Disabled People Destroy SF for The Art of Breathing. Damn, that was a market I really wanted to succeed in. They still have my essay, but it's the story I'm invested in. The only comment was that it had "some interesting ideas".

So I didn't get to sleep when I wanted, but I did do some useful thinking. Yoon's comments have set me to thinking that it's difficult to get a mystery to work in 6,000 words, particularly one that needs a significant amount of character background, and that really needs additional suspects (the mystery as it stands is "why did my ventilator fail", with the denoument as "Oh, actually that was an attempt to kill me, whoa!", whodunnit is obvious from that point). So the answer is probably to set it on the back burner, and let some additional sub-plots and characters ferment, then address it at longer length. One option is to pull it back to being near contemporary, rather than an undefined amount of time in the future, effectively shifting it into detective/technothriller rather than SF.

In other news, with the snow gone I managed to get out for the first time in a week and get some shopping done. Asda's sliced bread aisle appeared to have been stripped by locusts, though their in-house bakery was fully stocked. It looks like deliveries hadn't been getting through, which is a bit surprising when it's 2 minutes off the M2 and on a main road.

 

Cut for (Virtual) Nature, Red in Tooth and Claw )

 

davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

I've spent a quite ridiculous amount of time playing Ark: Survival Evolved since installing it on Saturday. And I've now progressed from the sad status of two-legged dinosaur kibble through hunter-gathering and have reached the technological heights of farming. I'm not quite ready for actual veggie farming, so I've taken the easy option and started farming dodos.

The island where Ark takes place, particularly the beaches, is rife with dodos. They may be the basis of the food chain (I'm not sure quite how realistically modelled Ark's food chain is, as one of the notes from previous explorers you find from time to time pointed out, food chains where the carnivores outnumber the herbivores two to one just don't work under our rules of physics). You quickly come to understand why the actual dodo became extinct - you can hit them over the head and all they'll do is squawk piteously and try to waddle away, hit them a few more times and they fall over ready to be harvested.

The whole game works on a harvesting/crafting mechanic - gather wood, berries, flints, or bits of dead animal, and use them to build yourself a shelter, or better tools, or as your next meal - it's basically Bear Grylls in action. My initial home base was a thatched hut, then it became a thatched hut with a wooden panic room inside (that blasted dilophosaurus that killed me seconds into the game was a very persistent problem), and now it's a large wooden bungalow with a forge and the start of a farm. You can take it all the way up to SFnal hardware, but I'm far more interested in the lower tech survival option. In fact there's an official mod with precisely that function and I'll probably go that way if I restart.

Initially I was surviving on cooked dodo (and coelocanth and trilobite), but you can also tame dinosaurs (and other creatures), and the dodo is supposed to be one of the easiest beasts to tame. Some beasts can be tamed just by feeding them, but the dodo is too stupid for that, so it's time to brute-force things, in this case by hitting it over the head with a blunt object until it falls over unconscious. Then you can stuff it full of berries and wait for it to wake up. As it surfaces from unconsciousness it will eat the berries, and when it wakes up you have a friend for life (though that life may be short-lived as it has, quite literally, the survival instincts of a dodo). This is how taming works for the majority of creatures on the island, but I have a sneaking suspicion it may be rather more fraught for cases along the lines of 'first subdue your T-rex'.

Once you've tamed your dinosaur (or oversized pigeon with the survival instincts of a tranquilized lemming) you can manipulate their behaviour in various ways, including one which is essentially 'mate now'. And that's where farming comes in. Intially I just tried having them follow me around, but when one of my first tames got into a squabble with a compsognathus (aka a compy, aka a 2-foot tall annoying little shit of a dinosaur) and lost, I realised that wasn't going to work, especially as the follow option doesn't initiate the mating behaviour. So I needed a farm, and now my nice little bungalow built around the banyan tree (poor initial site planning), has a dodo-coop tagged on the back. I've got about ten dodos in there (unfortunately rather too many males) and they spend most of their time wandering around with a little heart symbol over their heads meaning they're looking for lurve. And shortly after that you'll find a dodo egg on the floor (also dodo crap, which you can turn into fertiliser). You do also get fertilised eggs, but so far I've only found dead infants, apparently you need to pretty much feed newborns on the spot, as they're too stupid to feed themselves like the adults. If I get rid of most of the males, and add a few more females then I'll be pretty much self-sufficient food wise.

On reflection, tacking the coop on the back of the house was a bad idea, dodos gobble. Dodos in lurve gobble continuously. The other sound I'm having problems with is related to my infestation of triceratops (there are at least three around my little bay). All the larger creatures seem to have an earthshaking mechanic in your close proximity (I'm not a fan of camera wobble at the best of times), and that's got a very low-frequency sound coming out of the sub-woofer that quite literally makes me feel ill. I ended up building fences across the beach on both sides of my house in order to keep them far enough away I'm not bothered by that. I need to have a look and see if there is an option or mod that turns it off entirely. My next thing to try is probably taming one of the triceratops, I already have a triceratops saddle curtesy of the goodie-filled supply pods that drop out of the sky, but I suspect it isn't going to be quite as easy to knock unconscious as the dodo. Once I have a ride I'll be much better placed for wandering the jungle in safety, and having a pack mule will make gathering supplies for building much more efficient - I'm already using a raft to cut down back and forth journeying). Ultimately I can see this going two ways: a nice, calming game I can dip into whenever I want to, or so damned addictive I end up deleting it from my computer for my own good.

In other news, I've successfully recovered my desk chair, though I've yet to tidy up all of the corners as I ran out of glue. On the plus side it actually looks nearly as good as it did originally, which considering I ended up wrapping one sheet of faux-leather over a shape complex enough they used at least 9 pieces in the original is surprising. It'll look even better when finished. On the negative side I need to repair one of the arms - the cushioned pad has a wooden base with a metal nut glued to it, I overtightened the bolt and popped the nut off, so time to get the super-glue out. And the arms also turn out to have two subtly different length bolts to everything else on the chair, so that arm will have to remain sidelined while I go through the other dozen bolts one at a time to find where I used the longer ones in error.

I did a pub quiz with friends on Tuesday night, and we won handily. As someone stepped in whenever I tried to buy a round (and I'm reliant on other people for the getting, so poorly placed to argue), I ended the night £12:50 in profit. The others do that quiz regularly, and say it's usually not that much, they just had a particularly good turn out on Tuesday. I'm sort of stepping into a dead friend's shoes to bring their numbers up;  I was invited to start doing it a couple of years ago and I did it a few times, but if we all happened to show up then there would be too many for a team and someone would have to be left out, so I decided to stop going. That's sadly no longer an issue. OTOH it was good to see everyone in happier circumstances (last time we met was the funeral) and I also bumped into my old German teacher, who I hadn't seen in ages, plus we won, of course.

Recent reading: Cherryh's Destroyer, Pretender and (currently just getting started with), Deliverer, the third trilogy of the Foreigner series. Bren Cameron, aka the Lord of the Heavens, aka the Paidhi-Aiji (translator to the Aiji, and the one human truly fluent in Atevi), together with the aged Aiji-Dowager Ilisidi and her great grandson, completely seven, absolutely not eight year old Cajeiri (it's a numbers thing) return home to the Atevi homeworld after two years away to find there was a coup eight months ago, the shuttle fleet is grounded, the space-station surviving by a whisker and the Aiji (Cajeiri's father, Tabini) is missing, potentially dead. Cue Bren spending two books wondering 'Is it my fault? It's my fault, really, isn't it?'; tiny, frail Ilisidi turning into the force of nature that scared everyone so much she was twice passed-over for Aiji; Cajeiri having to show he has the stuff to be Aiji in his own right; and Bren's bodyguards Banichi and Jago metaphorically rubbing their hands together in glee that they're back to the kind of problems that they, as senior members of the Assassin's Guild, know exactly how to deal with.

davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)
I know there are several people here who are quite into gaming in various forms, so it's probably worth passing on a fascinating website I just came across (and save myself a link to it at the same time).

PaxSims is run by Rex Brynen, professor of political science at McGill University. His focus is "the development and effective use of games and simulation-based learning concerning issues of conflict, peacebuilding, and development in fragile and conflict-affected states" So you get lots of stuff trying to simulate the intersection of politics, military affairs and humanitarian crises. There's at least one complete game available under the Aftershock link, but it's the reviews I've been finding fascinating, as there are more games in the sector than I'd imagined, ranging from the serious military simulations with added politics (Persian Incursion - Israel tries to take out the Iranian nuclear programme, incidentally the link that brought me here), to slightly more balanced mixes with BCT Command Kandahar, to much more political/resource management focussed with Afghan Provincial Reconstruction. Even better, the reviews are mostly based on having played them, in some cases with his students, and analysing what worked and what didn't, rather than simply having skimmed through the rules.

There's also reviews of books on wargame and game design, which I'm pretty certain [personal profile] yhlee  will find interesting, and a ton of links to related sites
davidgillon: Illo of Oracle in her manual chair in long white dress with short red hair and glasses (wheelchair)
Professor Farah Mendelsohn (the author) mentioned this paper in the Fans for Accessible Conventions FB group (she's a well known UK fan as well as being a disabled academic) and it should potentially interest a few people: UK PhD Accessibility, A Pilot Study I don't think there are any astounding revelations, but it does collect a bunch of stats in one place and confirm there are issues.

I've been shooting off my mouth to journalists again, and seem to be responsible for the title of :

Drop in Access to Work numbers shows DWP ‘is strangling the scheme’

TLDR: Disability employment figures supposedly rising, yet the number of disabled people accessing government support to work is actually down slightly - either employers are cherrypicking people with minor disabilities, or the scheme is increasingly difficult to access. (What makes this all utterly ridiculous, government was making £1.40 in tax revenue for every pound spent on AtW, so the Tories cut the scheme).

I won't link to anything as it's more a cumulative effect thing, but there seem to be quite a few people raising questions about how accessible Pokemon Go is. I'm not really a mobile game person, but I'm not remotely attracted by a game that requires you to walk around.

davidgillon: Text: True Love always shoots to kill (True Love Always Shoots to Kill)

 ... when World of Tanks are doing a Happy Valentanks Weekend!

Oh. Whoops.

Oct. 6th, 2014 06:14 am
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)
I like immersive games.

I like immersive games a lot.

Surfacing from new immersive games to find it's 6AM and you played the night through, not so much.

(Crusader Kings, if anyone was wondering - it was on offer on Steam)

(And now if you'll excuse me I have to go let my shoulders and knees scream at me for sitting for far too long - probably just as well I'm going to be away from the gaming PC for a fortnight come Tuesday, it'll let the initial addictive rush peter out when I'm away from it).

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