Gaming UX Accessibility Presentation
Sep. 29th, 2018 07:52 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Came across this on twitter. It's a really well done* presentation on accessibility in gaming done in Social Model terms (though he doesn't actually use the term given a non-disabled audience). First 5 minutes are accessibility in general, the other 25 are gaming UX specific.
*Well bar the intro, which is a perfect example of why you want subtitles on presentations even for a theoretically non-disabled audience. She's rushing, she's heavily French(?) accented and she can't pronounce 'accessibility'. Took me multiple tries to catch what she was saying.