davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)
 Recent Reading:

Just Stab Me Now, Jill Bearup

"I had such a beautiful evening planned: candlelight, dancing, flirtatious threats, and what do I get? Grand Theft Equine."

Lady Rosamund Hawkhurst is having a bad day. Not only has her plea to the queen for help with her skeevy liege lord had an equivocal answer, but she's come out of it charged with a diplomatic mission to the other side in the ongoing war, which has already killed her husband (opening her up to the advances of said skeevy liege lord). Rosy is actually a logical choice for the mission, not only was she born on the other side of the border, but her sister is married to the new king. But given that, why has she only been given one man as an escort? Is she being set up?

Meanwhile Caroline Lindley is having problems with her new romance novel, because her heroine refuses to tamely follow the lovely enemies to lovers plot she had laid out for her.

Jill Bearup has a youtube channel with half a million subscribers where her main thing is really good fight analysis, along with related stuff such as dissecting female fantasy armour in all its ludicruousness. One of her spin-off ideas was a series of short segments where she played both sides of a romance author finding her heroine has really awkward opinions about the practicality of her enemies to lovers plot. And which many of her fans urged her to turn into a book. A year or so later, here we are.

I liked the original shorts, but I was a bit worried as to whether she could carry off the writing. The first half dozen pages are a little ropy but after that it settles down. One thing she did have to do was to expand on the Caroline side of the plot, well, actually, to give the Caroline side of things an actual plot, but she managed that. The Rosamund side is still clearly the focus of the book, but there is an actual B-plot now. Obviously there's a whole meta level to things and if you just want a straightforward fantasy romance then you might have come to the wrong place, but if you don't mind literary meta games it's perfectly readable.

The Untold Story (Invisible Library Book 8), Genevieve Cogman

Book 8 of the series, and things are coming to a head. Librarian Irene Winters, her not-boyfriend Kai the dragon prince, great detective Vale, and her new apprentice and teenage Fae bookworm Catherine are facing up to the likelihood that series big-bad Alberich is probably going to try and take out Irene in the near future, never mind that he's her father, and they should probably get their retribution in first. Complicating things, the Library is increasingly playing politics to keep the Dragons and Fae in balance, rather than keeping the Dragons and Fae in balance by stealing unique books from all the worlds of the multiverse, while the rumour-mill is whispering that entire worlds are disappearing. Something must be done, and it's probably going to have to be Irene doing the doing.

As an end to the series I rather liked this, the plot-logic makes sense and the story goes where the storytelling needs it. But honestly, I think I always preferred the simple book heists we and Irene started out with.
 

Currently Playing:

I'm waiting for the 1.0 release of Seven Days To Die, due later this month, after which I'll start a new playthrough of that, but in the meantime:

Marvel, Midnight Suns

The XCOM II engine meets the Marvel Multiverse, meets a deckbuilding combat mechanic. I picked this up because it's this week's free game on Epic (until 4pm tomorrow). It's spawned out of the Midnight Sons, a Marvel team I'd never even heard of, even if some of the members are more familiar (Blade!). The plot is Hydra has awakened Lilith, some sort of demon queen, who wants to bring about general lamentation. It's happened before, and that time she was stopped by her sister Sara/The Caretaker, and Lilith's child, the Hunter, a new hero, recently resurrected, who you get to customise as you go. Along for the ride are the usual bunch of Marvel misfits:

On the team so far: Doctor Strange, Iron Man, Captain Marvel, Scarlet Witch, Blade, Ghost Rider (Robbie Reyes), Magik, and Nico Minoru.

Just passing through: Spiderman, Ghost Rider (Johnnie Blaze)

Batting for the wrong team: Fallen Venom, Doctor Faustus

I've only played the tutorial and the first mission, so I haven't progressed very far or met everyone yet. I'm not a total fan of the deckbuilder mechanic, you end up with fewer options than the XCOM engine normally gave you, but it's interesting and AIUI you get better control of the decks as you progress. It is slightly annoying that even major powers like Doctor Strange and Captain Marvel start off almost evenly matched against Hydra grunts, but I guess that's the normal problem of trying to serve up fan favourites in a scenario that also needs to include less overpowered characters.

Overall: worth it at the price.

Subnautica

Survival on an alien ocean world that starts to develop definite horror overtones as you explore further, "We shouldn't have gone so deep!"

I've played this before without actually getting very far, this time I'll see if I can be a bit more systematic about making progress into the underlying plot. Rather gorgeous graphics matched with the normal survival game build this to discover that to go on and build the next thing mechanics.

 

davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)
Definition of a First World problem:
Me: I'd like a mocha, please.
Barista: I'm sorry, we're out of chocolate syrup

Aaiieee!

Worst time to discover you have a cold and get out of breath if you try to do anything faster than a slow waddle:- half a mile from the car, at the bottom of a hill, it's cold and drizzling miserably, and you suspect you may have left the car's lights on.

I don't have the strength to wheel more than half way up the hill at the best of times, and not having done any significant wheeling in a month I wasn't even going to try pushing up, so I got behind the chair and waddled, slowly. Fortunately the lights were off.

I genuinely didn't realise I had a cold until that point. I'd gone into town to post a parcel (my sister's Christmas present to her husband, which I'd ordered for her from Amazon as I have Prime and she'd left it until the last minute - the 23rd, but which I'd managed to get sent to Kent instead of Durham. I wasn't popular) and stopped off to have lunch. 10 minutes after putting in my order, I noticed a car pull up outside and turn its lights off, at which point my brain started panicking as to whether mine were still on. It wasn't the most restful meal I've ever had, though the fish and chips were tasty.

And the worst time for the blocked breathing to turn into sneezing was in the car, half way around a busy corner. I sneezed so hard I almost had my head between my knees and the only thing I could do was brake and hope I could keep it under control when I sneezed again. Fortunately I was one corner from home, but anywhere else I'd have had to pull over. I sneezed so hard turning into my road I swear I got an echo from the other end, and I then had a string of about 20 sneezes that were so hard I couldn't actually get out of the car. I could feel everything between nostrils and eardrums complaining for hours!

So today I'm living on Lemsip Max. If I can work up the energy I may make myself a hot toddy, and there's chicken soup in the fridge. (ETA hot toddy and soup successfully achieved).

Recent Reading:


First Flight,
Chris Claremont

Re-read of Claremont's late-80s hard SF novel. 2nd Lt Nichole Shea is taking the final test before officially qualifying as an astronaut, having already qualified as an Air Force test pilot (her rank's a bit junior for her actual experience), when everything goes wrong and she and her co-pilot end up ramming their shuttle into the space station they were supposed to dock with. Fortunately it's a simulation. The deputy head of the astronaut programme wants to kick her out of the programme, but is overruled by NASA's head of manned spaceflight, General Judith Canfield, and throughout the book there are veiled references to Canfield's relationship to Nichole, which no one will ever explain to her.

Now qualified, Nichole, her co-pilot Paulo and newbie mission specialist Hanako 'Hana' Murai are paired with Cat Garcia, an experienced Mission Commander, the deadly US Marshal Ben Ciari, and a couple of experienced engineer/scientists, one Russian, one Israeli, for a year long mission out to Pluto. Mankind has stardrive, and extra-solar colonies, but starships are huge, expensive, and rare, so most spaceflight is pootling about the system on reaction drives.

Things settle into a pattern, with Hana pairing up with Paulo, and Nichole with Ciari, much to the annoyance of Cat Garcia, who perceives it as more favouritism, especially when Ciari starts training Nichole in martial arts, with the explicitly avowed intent of turning her into a killer, because, he says, she has the aptitude for it, and may need it. And then, passing through the Belt, they happen on a wrecked miner ship, with a dead belter aboard, a friend of Cat's. Things don't add up, so they head for his home rock, and walk into an ambush. Half the crew die, and the survivors are left with a wrecked ship, AUs from home, and where a mayday may bring the pirates back down on them. Then Hana spots the alien ship....

It's not perfect, it could do with being about 50 pages longer for a start, but I like it a lot, and it has an extraordinary cover, which I think was probably painted over an actual picture of someone in pilot's gear, the three-dimensionality of the equipment is striking, Nichole's face and limbs are okay, but not quite as good (and for someone whose nickname is Red, her hair is awfully black).

Spanish Mission,
K B Spangler

The second Hope Blackwell novel. Hope's friend Mary 'Mare' Murphy is having a bit of a crisis, because the ghost of Tom Paine just manifested in her kitchen to check in on his great to the Nth niece, and if you're an organisational genius, and one of OACET's cyborg agents, then the sudden dissonance in your worldview caused by talking ghosts can be jarring. And it doesn't help that Mare has a fairly major anxiety disorder. Hope is mostly pissed because she sat the ghosts of the founding fathers down and got them to swear blind, over good whiskey, that they wouldn't manifest around the OACET agents who don't know about them. But done is done and Hope decides the only thing to do is to pack herself, Mare and Speedy the super-intelligent talking koala off to Las Vegas for a girls' (and koala's) week of fun.
But we start in media res with Hope being chased across the desert by chupacabras. Monsters don't exist, but ghosts can manifest in any form they like, and the undead cryptid brigade, Sonoran Desert division, like chupacabras. Las Vegas didn't last long, Mare and Speedy creamed the tables, then they ran into the crew of a low-rent ghost hunting TV show, whose front man happens to be son of the ranking member of the Senate Intelligence Committee, and therefore in a position to put an unfortunate crimp in OACET's funding. The ghost hunters are off to the desert to host Spanish treasure galleons and ghostly pirates (which isn't quite as bizarre as it sounds, think Salton Sea, plus once in a century storms).

As an aside, I really liked it that Hope, as a newly qualified doctor, immediately reacts to the description of Hawley, the pirate captain, as tall, elongated, with clawed fingers and toes by saying "Marfan's Syndrome", on the negative side, disabled villain again.

So Mare decides they're going to have to go with the ghost hunters and keep them alive. They're helped in this by front-man's mother having placed a pair of competent bodyguards (female twins) in the crew without his knowledge (and somewhat hindered by a complete dick of a cameraman), and by Mare arranging the loan of a bunch of military off-road vehicles, a pair of drones, and their operator. Unfortunately their operator, 'Fish' Fleishman, immediately pings Hope's radar as another psychic. And then they get into the desert, and meet Maria de Borromeo, who wears Keds and likes watching daytime TV on her cellphone, which wouldn't be remarkable but for being the four centuries dead ghost of a Spanish Jesuit nun, killed binding Hawley's ghost the last time he got loose. And the big problem is ghosts are powered by reputation/attention, and a team of ghost hunters are live-streaming the hunt for Hawley's ghost, with international media magnets Hope and Speedy along for the ride.

Things get complicated.

On the surface it sounds pulpish, but Spangler really knows how to use her characters, she's been writing Hope and Speedy in A Girl and Her Fed for over a decade, and while the Hope novels are written much more for laughs than her Rachel Peng technothrillers, she still has a habit of throwing in lines that stop you dead with how insightful they are. And on top of everything, it's one of the cleverest Coyote tales I've ever read.

The cover is by Ursula Vernon/T. Kingfisher, and features Hope, Mare and Speedy, threatened by Hawley and his crew in a style that seems inspired by AGAHF.

The Mortal Word (Invisible Library Book 5), Genevieve Cogman

Irene Winters, agent of the Invisible Library, is just back from acquiring a book from the library of a witch-hunting German Graf on a world stuck in the 16th Century, and hoping for a quiet evening bonking the brains out of now ex-apprentice Kai, when she receives an urgent summons from the Library. There is a secret peace conference between the forces of the Dragons and the Fae (aka Order and Chaos), being brokered by the Library as the only neutral force that understands how the universe actually works, and someone just killed one of the dragons. The Library needs Irene and her friend Vale, the great investigator of his steampunk world's London, to hurry to the alternate world where the conference is taking place, investigate the crime and bring a suitable suspect to justice (them being the actual perpetrator would be a bonus, but isn't actually required).

So Irene, Vale, and Kai (arriving by total coincidence) find themselves in a 19th Century Paris, locked in the grip of a sudden cold snap - Kai's uncle Ao Ji, King of the Western Ocean, has an affinity with ice, has just lost his trusted spy-master, and is having a temper tantrum. Things rapidly get complicated. Not only is the Library blaming the crime on anarchists to keep the French police out of their hair, but there are actual anarchists at work, and more suspects than you can shake a stick at, including Irene's operational superior, who wants to turn the Library into an organisation that holds power by playing the Dragons and Fae off against each other.

The Fae Powers at the conference are the Cardinal and the Princess (think Richelieu and Snow White), archetypes so powerful that they bend everyone they interact with into their expected roles, while Ao Ji may be dedicated to human welfare in a way the Fae are not, but also in such a way that demonstrates why absolute order is as dangerous as absolute chaos.

Irene's position as the Library's member of the investigatory team is matched by Dragon and Fae representatives, the dragon is Mu Dan, a competent judge-magistrate, but the Fae is Lord Silver, Vale and Irene's regular semi-antagonist, who is slightly perplexed by his new role, though the perfect man for investigating the seamier underside of Parisian Nightlife.

Things escalate when an even scarier Fae archetype, Countess Elizabeth Bathory, appears, but is the legendary Blood Countess the perpetrator, or a convenient scapegoat, pre-empted in her attempt to stop the conference by someone much closer to home?

Recent Gaming:


I was mostly playing XCOM2 over Christmas as I was offline, but I've been playing Ark again since I've been back. I missed their Christmas 'Winter Wonderland' event, where Raptor Claus flies over the map in his sleigh delivering presents, but as I play solo rather than on one of their servers I've simply added it to my start up, Christmas will continue until I'm sick of presents ;) They also have Gacha Claus who'll exchange the mistletoe and coal Raptor Claus delivers for more presents. The mistletoe isn't too bad, but the coal weighs a ton, so it was very convenient that Gacha Claus spawned just outside my base on the Scorched Earth desert map.

One of Raptor Claus's presents was a 500% damage crossbow, which has made taming things with tranq arrows much simpler, except when it does so much damage it kills them outright with a single shot. I managed to tame my first Rex with it, using only three tranqs, though admittedly she was a very low level Rex. Unfortunately I'm not at a high enough level on that map to actually build a saddle for her yet, but Regina is handling internal security for me at my base until that happens.

I took my small raptor pack out for a training run with the new crossbow and came back with not just the pack, but three direwolves, a pair of sabretooths, an australovenator (big raptor type from a mod), an extra raptor, and a terror bird (bad tempered carnivorous ostrich). Unfortunately I promptly lost the sabres and the new raptor when I took the newbies out for a run and ran into a tougher pack. And I finally have a flying mount on that map, which means my rate of exploration has just shot up, and generally makes things far simpler.

The makers of Ark have just launched Atlas, which takes a next generation version of the Ark engine and turns it into a MMO pirate game, with an absolutely ridiculous playing area hundreds of times that of Ark. It's in pre-release, but already looking very accomplished. I'm tempted, but I've got a lot of playing on Ark yet to do.

I'm experimenting with Dreamwidth's image hosting, not sure I quite understand incorporating images into posts yet (this may get edited a few times to try and work it out).

Bringing Regina Home
My Ark character, her raptor pack, and my new T-Rex

Gacha Claus Visits
Gacha Claus visits my base on the Ark Scorched Earth Map
davidgillon: Text: I really don't think you should put your hand inside the manticore, you don't know where it's been. (Don't put your hand inside the manticore)

I succumbed and bought the Weber. It turns out I was wrong, for once there isn't a couple of hunded pages of dramatis personae, it's 900 pages of solid text.

Uncompromising Honor (Honor Harrington 19), David Weber

Content warning for the Kill off Your Gays and Kill off Your Crips tropes; and the blurb pretty explicitly gives away the climax and its drivers, so I'm not going to worry too much about spoilers here.  

 

Here Be Spoilers )

 

ETA: I've just realised the Manticoran strategy for winning the peace is actually Donald Rumsfeld's strategy for running Iraq once we'd kicked Saddam out. And that worked so well.

 

Definitely not the book to start the series on!

The Lost Plot, Genevieve Cogman

Having killed off (or at least seriously singed) series bad guy Alberich in the last book, Library agent Irene Winters can be forgiven for hoping things will be a little quieter (at least once she's escaped the houseful of vampires with the lost book that is her latest assignment), but she's no sooner soggily vampire free than she's approached by Jin Zhi, a dragon in human form, who wants her to work for her. Four books in the audience knows the multiverse exists in an ongoing conflict between the Dragons as forces of order, and the Fae as forces of chaos, with the Invisible Library attempting to maintain a policy of strict neutrality within its own mission of saving the multiverse by saving lost books. So going to work for a dragon is strictly out of bounds (even if Irene's apprentice Kai is technically speaking a dragon), which makes the job offer even more worrying when Jin Zhi explains her rival in a challenge (retrieve a variant text of Journey to the West) set by their queen already has a librarian working for them. And as the loser won't survive the challenge, which has barely a week to run, stakes are high. Being a good little librarian (for once) Irene immediately reports the approach to the Library, and is assigned to chase down the other Librarian and protect the Library's reputation, at any cost.

Hunting him down takes Irene and Kai (regular series ally and great detective Vale doesn't really feature in this one) to a world stuck in the Prohibition Era, leading to all kinds of confusion as Irene is taken for a notorious British bootlegger (helped by no one in NYPD or the New York press actually checking sources to see if said notorious bootlegger actually exists), and swept up by variously the police, the mob, and the other faction. It's the usual rapid fire action of Cogman's series, and this time the bad guys quite literally have tommy guns. In the end it's it's up to Irene, Kai, the cops, the mobster, and the mobster's Fae moll/hitwoman to stop the two dragons from destroying the world in the pursuit of their goal.  The ending is effective, but it's a little too Orientalist for my liking. It doesn't quite dip into yellow peril, but the cliche quotient is higher than usual.

Up Next

Not sure fictionwise, I still haven't touched any of the possibilities I raised last time, most probably K B Spangler's Spanish Mission as I could do with something relatively light. I'm almost certainly about to buy several heavyweight military history texts, helped by the two volume Rikugun on the Japanese Army's organisation and equipment being available for £3+£7 as ebooks, which is a fraction of what I'd expect to pay for it.

Currently Playing

Ark Extinction is proving unexpectedly compelling. It's still having several post-release issues, though apparently they now have the giant beaver population explosion under control, and I want to take advantage of at least one of them before they nerf it back to what they probably meant it to be. I'm not quite at the point I can do that, though I might get there later this evening. Favourite moment so far, standing on the roof of my base, thinking "I should probably log off now -- holy shit that's an argentavis* outside!"

* Think giant eagle, an extremely useful mid-late game mount that isn't supposed to spawn anywhere near my base, but which is now mine**!

** Pity I can't make the saddle for it yet.

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davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)
David Gillon

March 2025

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