davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

I sat down this afternoon to try and set up my replacement hard-drive - I've had it for over a week but the packaging was still unopened as I just haven't trusted myself to handle it safely while having a flare that was making my manual dexterity even worse than usual. After a couple of hours searching for a missing power-brick - turned out to still be in the other six-way socket block even if nothing was attached - I settled down to check the status on my various external hard drives and was stunned to find the one I thought I'd beaten to death against the edge of my desk, and the reason for the new hard-drive, is now actually working again. I'm not certain how reliably - so far so good, but in the longer term? - but I've been able to confirm that the only thing on there are my steam libraries and other gaming related stuff (I thought that was the case but wasn't 100% certain). So that means I haven't lost every save game from years of gaming, plus hundreds of hours of fiddling about with stuff. Plans were rapidly rejigged to ensure I have back-ups from that as first priority. The new drive will instead be used for rebuilding the Windows disk of my desktop.

Recent Reading:

The Wicche Glass Tavern, Seana Kelly

I'm still looking askance at the spelling choices, but mostly this book is about witch/werewolf hybrid Sam finding someone to teach her how to use her newly discovered skills as a necromancer, while simultaneously finding out that her homicidal aunt is back in town and set on driving anyone she can get her claws into to attack Sam at first sight. Oh, and Sam banging her vampire fiance Clive at every opportunity. There's a fairly ruthless plotting decision that I have problems with, not just because it is so clear an attempt to pump up the melodrama levels, but because it ultimately turns into an unseen deus ex machina that seriously undermines the climax.

Overall it's a fun series, but nothing earthshattering.

Blood Kissed, Keri Arthur

I'd not read anything by the author before, but OMG she's got a lot of books out there now I look! Her thing seems to be Australian-set urban fantasy/dark romance. This one is the first of the 'Lizzie Grace Series', with Lizzie being your typical underrated heroine with a complicated backstory. As the story opens she's running a newly opened cafe in the small town at the heart of the local werewolf reservation. Among the cafe's offerings are psychic readings, because on top of being a witch Lizzie has psychometry skills, and her business partner and best friend Belle is a witch, telepath, talks to the spirits, whips up a mean potion, and is also Lizzie's familiar (and human familiars are unheard of). And despite two set of rare talents and one absolutely unique combination they've been successfully hiding themselves since they were 18 or so. Hmm!

Despite having some suspension of disbelief issues with their backstories, I did actually like this a lot. Lizzie and Belle are relatively powerful, but they aren't killing machines, and they're both very personable. Lizzie and Belle just want a quiet life, that whole hiding thing, but they can't turn away a desperate mother who needs Lizzie's psychometry skills because her daughter has disappeared, even if it means Lizzie heading out to confront an unexpected vampire on her own. Unfortunately she's too late, and that means she's standing over a dead body when local Ranger (werewolf cop) Aiden turns up, he of the tall, rangy body and the dark blond, silver streaked hair. And as soon as we find out he hates witches its obvious he and not-currently-looking-to-date Lizzie are fated to spend the series orbiting each other.

Okay, there's a lot of predictable formula at work here, but it's well-executed formula. I only really have two quibbles - my issues with the back story, and the fact that this is an awfully white Australia. There's an Asian character who appears briefly before being put on a bus ambulance, but apart from that the only non-white character is Belle, who is described as 'ebony skinned', though it seems extremely unlikely she's Aboriginal. OTOH the physical description of the Australian bush seems pretty good.

I briefly looked at the Kindle samples for the first books in a couple of other of Arthur's series and there are definite common threads in the set-up. I'm not sure if they share a common setting or not, but it seems possible, and there are thematic links if not - Australia, a near future urban fantasy setting, and sexy werewolves. Worth a look if urban fantasy or dark romance are your things.

A Call to Arms, David Weber, Timothy Zahn (and Thomas Pope)

"Book 1 of Manticore Ascendant". So the foreword explains this is basically Tim Zahn writing in Weber's Honorverse, but should really have Thomas Pope's name on it as well, because he's Weber's continuity expert for the Honorverse, but it was left off as a marketing decision. Hmmmm.

The setting is the early years of the Manticoran Navy, and having beaten off one threat a few years ago so that Manticore can live in peace the Navy is now facing internal demands to build down its strength (despite most of that strength already being in mothballs), particularly from Earl Breakwater*, the Chancellor of the Exchequer, a powerful faction leader in the House of Lords) who wants to subsume it into the Customs Service, which just coincidentally reports to him. Into this scenario wanders Travis Long, an 18yo who is deeply dissatisfied with the lack of discipline in his life. Yes, you read that sentence correctly, Travis is an 18yo who is uncomfortable because there aren't enough rules to restrict what he can do. Having unknowingly let himself be cast as the getaway driver in a jewellery heist, Travis escapes the consequences because they parked outside a Navy recruiting office and he wandered inside to ask what the Navy was like. He's not sure he's completely happy with the idea of joining the Navy, but he's definitely sure he doesn't want any part of the jewellery heist's mess.

So we get the standard boot camp montage, and while there are now more rules in his life, Travis is horrified because people aren't committed to following them. And there's more evidence of venial nobles, because the Navy aren't being allowed to feed the genetically modified part of their recruits enough to live on because some noble is convinced it'll somehow lead to enhanced team bonding. And an officer with noble connections is out to get Travis because he keeps reporting that the officer is letting people cheat in their exams (given those exams are on running drive systems he may have a point). And then there's Travis's half-brother, Gavin, Baron Winterfall, who is being used by the evil vizier, sorry, Chancellor of the Exchequer, to popularise his policies with the younger elements in the Lords, and who keeps suggesting compromises that the Navy can't avoid, but which ultimately further Breakwater's plans.

Breakwater's initial scheme is to turn the Navy's nine mothballed battlecruisers into eighteen Customs Service frigates by cutting them in half** - after all, they may as well take advantage of all those multiply redundant systems even if the resulting ships will look a little odd. Producing an initial prototype takes a year or two, and by that time Travis is in space as a junior technician and on the spot when first an asteroid mining ship has a time-critical failure, and then the new Customs frigate has an oopsie. At which point the rules-loving, flexibility-hating Travis suggests an out-of-the-box way to save both ships. And a couple of officers take notice, even if the captain won't.

Fast forward another year or two and that gets Travis dragged along on a mission to the Republic of Haven, and again there's a disaster and Travis the rules-loving technician gets dragged into the decisions by the actual officers because of his ability to think outside the box.

You can possibly tell I had a problem with the protagonist. I don't know what Zahn is trying to do with Travis, put him up there as a poster boy for all kids really want discipline? But it really didn't convince me. Okay, I'm psychologically predisposed to only thinking rules are important if they make sense, which is practically the opposite of Travis, but I'm really struggling to see where he wants him to develop, and there wasn't a tremendously clear character growth in this. The other thing to annoy me is that this more evidence of Weber recycling plots*** until they've been washed clean of the last fraction of innovation - this is a re-run of parts of House of Steel (the novella in the Honorverse companion) and of the build-down under the High Ridge government in the main Honor Harrington series.

It's an okay read, and the last third is genuinely good once it forgets about the politics, but.....

* Let's not make our nominative determinism too blatant.

** Back-End/Front-End, not lengthways

*** As another example he's done war with a bunch of religious fanatics following a falsified gospel at least three times over, (Crusade in the Starfire series, Heirs of Empire in the Dahak series, and the whole Safehold sequence).

 

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A Desolation Called Peace - Arkady Martine

The sequel to A Memory Called Empire. Having achieved her mission of setting the all-engulfing Empire of Teixcalaan at war with the unknown power nibbling on her space station home's borders, Mahit Dzamare has fled home before she's herself engulfed, but finds all of Lsel Station's leadership want to know what's going on inside her head, and if that means brain surgery, then so be it. Meanwhile, back on Teixcalaan's capital planet, Three Seagrass (aka Reed), Mahit's former liaison and now an undersecretary in the Information Ministry (aka a senior spy) takes receipt of a plea for an expert on talking to aliens from the Teixcalaani fleet, and decides she and Mahit are the best candidates for the job. Being Reed with an idea, this means her talking very fast at everyone she encounters, and leaving them steamrollered in her wake.

I didn't like this quite as much as A Memory Called Empire, but that doesn't mean that I didn't like it a lot. Not only are Mahit and Reed back, but there are a couple of new and interesting characters with the Tleixcalaani fleet, and we also get a substantial chunk of Teixcalaani politics via Eight Antidote, the 11yo clone of the former Emperor and likely future Emperor. The problem for me was structural, in that the resolution bypasses Reed and Mahit.

OTOH we're pretty much promised a third book from something Mahit says to Reed, and I'll be queuing up for that.

To End in Fire - David Weber and Eric Flint

I thought Weber was done with Honor Harrington, but I'd forgotten the spin-off series with Eric Flint. The Grand Alliance may have hammered the Solarian League in record time, but the Mesan Alignment, the slave-trading eugenicist bad-guys responsible for the last 20 (30?) years of war are still out there, and all the intelligence types are still looking for them, And their hidden base. Utterly bizzarely the story has a single major new character, the Solarian Leaugue's new spy-chief, who is basically a Marty Stu (he's repeatedly called a genius) of Flint's frequent collaborator Charles E Gannon. He's even called Charles E Gannon?!?

The plot is completely predictable, the spies and analysts narrow down the physical  patch of space where the bad guys can be and then hand the problem over to Honor to blow up their not so little evil base, But there's something off for me, the whole thing feels rushed, even to the point of having Honor go into premature labour to get her back in the saddle a couple of months earlier, which pretty much times the whole plot to that point at under seven months, even though it can take months to get from place to place. One character even completely regrows a leg they lose in the course of the plot within those seven months, including post-regrowth physio. Yet there's absolutely no reason that I can see for the compressed timetable.

And there's at least one more book to come, because that was only the bad-guy's secret base, the good-guys don't know about the secret secret base yet.

Fighting the Great War At Sea - Norman Friedman

Wow, this one was heavy going, I think it took me a full month to get through, reading most days. The length isn't excessive, either 320 or 416 pages in the print edition depending on whose website you believe (though that's A4 pages), but it's a very dense book. As is normal for Friedman, about a third of the length is footnotes, often just a citation, but just as frequently 3 and occasionally 4 kindle pages of text. But it was heavy going because of its depth and I've come out of it finally understanding what was going on with Fisher's Baltic Project and the truth about Winston's competing desire to invade Gallipoli - yes, Winston was all for the Gallipoli landings, but so was the entire War Cabinet and Winston took the historical fall for all of them as the junior member.

And oh, dear God, Asquith*. I was vaguely aware he was discussing Cabinet affairs with his lover Venetia Stanley, I wasn't aware it went to the level of "We've been seriously discussing the invasion of Borkum, we've agreed always to refer to it as Sylt, but we really mean Borkum"

* aka the Prime Minister,

Definitely only one for the serious naval history fan, and it might more accurately be titled Fighting the Great War in the North Sea as coverage of the other theatres is minimal.
 

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War Maid's Choice - David Weber

Re-read on a sunny day in the garden. Noble paladin Bahzell has been attracted to Leanna since he first met her (a book or two ago), but she was fifteen when they first met and he was forty-ish (he's a Hradani, who routinely live to 200), so he thoroughly stamped on that. Only now Leanna's twenty-one and she's had quite enough of waiting, thank you. There's also a major military campaign, with added demons, and an assassination plot, but getting Bahzell and Leanna hitched is the main plot-token for the series arc.

Sword of the South - David Weber

This is a new series that picks up after War Maid's Choice, how far after is not immediately clear. Bahzell and Leanna are now running an inn (why two senior nobles and paladins are running an inn takes a long time to justify and I really don't think it entirely makes sense) and now have a sub-teen daughter, Gwynna, who has some great expectations built around her, much to their concern. Into this wanders a cipher of a man, a scarred warrior with no memory of his name or history, but who turns out to be spectacularly capable with sword, bow or harp. Kenhodan, the name he chooses, and Bahzelll are quickly caught up in an ongoing mission of Wencit, the 2000yo (and last) wild wizard, because a noble down south has been engaging in dark sorcery and she's next on Wencit's list of dark sorcerors who need dealing with. Of course, this being Wencit, there are wheels within wheels to his planning, and a quite staggering amount of pre-prepped set-up.

This is told from Kenhodans's viewpoint, not Bahzell's, which makes for a substantial difference from the earlier books, not necessarily a bad one, but a little jarring. Meanwhile Leanna is very quickly put on a bus, which is less than ideal - "you've had the kid, you don't matter anymore" is definitely a possible reading. My main worry though, is wrapped up around Kenhodan and Gwynna, because he's thirty-something, she's pre-teen, possibly sub-ten, and there are very definite indications they'll become a couple before the series is up. Weber's trying to write his way around the problem, but solving the difference in physical maturation will not make it okay, Gwynna will still emotionally be pre-pubescent, no matter how often he tells us that she'd putting childish things behind her.

And on purely personal irritation grounds, "Kenhodan" doesn't work as a name for me, I automatically want to read it as 'Ken Hodan' and I'm jarred every time it doesn't read that way.

Judas Unchained, Peter F Hamilton

Accidental reread of the 2nd part of the Commonwealth duology, all 1235 pages of it.

Salvation, Peter F Hamilton

First book of the Salvation trilogy. This is structurally interesting. First you have Feriton Kayne, who is hunting an alien hiding among the senior security executives of 23rd century Earth, He has four of them - his own corporate security boss Yuri, Callum who represents the separate liberal sub-culture, Alic an FBI troubleshooter, and Kandara who is a mercenary with a speciality in hunting terrorists - stuck with him for 48 hours on an isolated journey, and he investigates their background for anomalies by having them tell stories. So that's one level of the narrative. The next level of the narrative are the stories, in effect five short novelettes that teach us who these people are and what their world is like - Callum is the only one who would count as a nice guy. And then the third level is set in the far future, where Humanity is being hunted by its enemy, and a small clan of children - ten boys, three girls - are being taught to be the next generation of warriors in the war against the enemy. This focuses on two kids, Dellian, who is a boy, and therefore destined to be thickset and a born warrior, and Yirella a girl, therefore destined to be willowy, with a large head, and special adaptions so her brainpower doesn't overheat her while she strategizes. And part of the way they are taught is by telling them stories about the five 'Saints', the same stories those Saints are telling Feriton.

While the narrative structure is complex, it does basically work. The problem for me was I didn't like the narrative about the kids nearly as much as I liked the paired narratives about 23rd century Earth, which has deeply developed worldbuilding versus the rather blah worldbuilding of the far future.

Though strongly in its favour it does pull off a completely shocking climax.

Instruments of Darkness - Alfred Price

A history of electronic warfare in WWII, focusing particularly on the bomber campaigns. Contains some gloriously British improvised muddling through, such as Aspirin, a ground-based jammer to beat the German Knickebein beam system used to guide their bombers, which was a jammer cobbled together from a hospital diathermy set (used for cauterisation) rigged up to an aerial and installed in local police stations. When it was needed the RAF would ring the police station and the officer on desk duty would turn it on. And when the RAF realised that Germany was building a network of air defence radars all across the Continent one of the methods they used to find them was to give RAF bombers crossing occupied territory a bunch of packages to be tossed out one by one as they went. The packages contained a set of instructions saying roughly "If the Germans have been building any big weird metal things near here, can you write down where it is on the form and attach it to the included homing pigeon".

This is very good, Price knows his stuff - he was an RAF officer, and he's rewritten it at least once as new stuff came out of the archives.

Webcomics Roundup

Requiem - second webcomic in a couple of months to reach a climax that left me unimpressed. Here the problem is at least promised a fix - the author has been clear for a long time that there'll be a second webcomic to finish the overall story - it's just the way they finished this one (after c16 years of five comics a week) was to come to a complete stop. It basically ends on the primary protagonist saying "I know how we'll get them for this," 'this' being killing everyone on the planet except for the c30,000* the conspiracy of good-guys managed to get into isolated survivalist colonies. The epilogue with the two characters who've turned into effective pre-cogs telling each other "It was agony not being able to tell him his wife was going to die" didn't help.

* That 30,000 excluding pretty much every secondary character who had fallen out of the primary narrative. Half the surviving characters are now missing close relatives.

Skin Horse - seems to be headed towards its climax, which may well turn out to be "and then the mothership beamed them all up".

Wilde Life - has just introduced the long-promised antagonist, who may well be the Devil.

Unsounded - currently has everything quite literally falling down around our pre-pubescent heroine's ears, in the middle of a skirmish in a nunnery between the forces of two nations who may both be the bad guy. Meanwhile our hero has pouted his way out of her control and is having a joyful reunion with his kid brother, who may or may not be entirely aware that older brother has spent the past few years literally dead and rotting. One of the few stories to regularly surprise me with unpredicted plot-twists that nevertheless fit perfectly within the overall narrative.

Freefall - appears to have successfully set up a new scenario in which Florence and Sam will be facing off against systemic corruption in an engineering environment/sub-culture. Again.

Harbourmaster - is busy teaching Tal, its protagonist, that his being uninterested in people sexually is not a bad thing. I thought it might be headed towards a climax a few months ago, but Tal managed to successfully divest himself of his controlling family, so the crisis of pulling him out of his job to go take up his 'rightful' position never happened.

Magellan - currently in so deep a hole that the proposal to get out of it by disembowelling one of the first year superhero trainees actually sounds reasonable.

Dresden Codak - I have absolutely no idea where this is going from page to page, but it looks so gorgeous.

Dicebox - seems to be updating regularly again, this is good!

davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

It started off with about half an hour's sleep on the Friday night, half an hour on the Saturday night, and at most 4 hours on the Sunday. I'm used to my sleep patterns being a mess, but that's the first time they've ever actually scared me - particularly as I couldn't identify any particular reason behind the shift. Thankfully they settled down a bit after that (though not helped by being woken three times by the same spam call on the Monday, the earliest of which may have been before 8AM, the second was definitely before 9AM), but I basically spent the entire week half-asleep while I tried to catch up. But I slept 12 hours on Saturday night, and 7 hours last night, so hopefully things are back to merely abnormal. This recent Guardian article I stumbled across mid-week seems to fit me almost to a tee:

Extreme night owls: ‘I can’t tell anyone what time I go to bed’ 

 

And just to make the week complete, I then developed an upset stomach. I can't tell if it was a bug, or the normal end of opioid patch, opioid levels are fluctuating, delayed gastric transit has some catching-up to do thing I get once a week, as the symptoms were identical, but that normally lasts no more than half a day, whereas this was more like five. Ick!

Latest example of unthinking ableist idiocy to come my way: John Lewis (non-food UK shops re-opened from lockdown today, John Lewis are a high-end department store chain) have installed hand-sanitizer dispensers in the entrance to all their stores, they're foot-operated. Apparently wheelchair users are magically immune from spreading coronavirus. A friend posted a pic from their local food store last week of a hand-sanitizer unit that looked like a big steel bin, preventing wheelchair users getting close, and I thought that was going to be difficult to beat, but a bit of googling showed up that Global Protection Supplies are marketing a whole range of them, all foot-operated. *Headdesk*

Recent Reading

Mutineer's Moon,
The Armageddon Inheritance,
Heirs of Empire
, David Weber

Reread. This is really a duology and a linked singleton, rather than a true trilogy. It's Weber, so you pretty much know it's going to be MilSF. Dealing with the duology first, NASA astronaut Lt Cmdr Colin MacIntyre is flying a mission over the Moon to try out a new penetrating densitometer, when he finds himself shanghai'd by the ancient spaceship Dahak, whose camouflage he was about to penetrate. It isn't that his course was unfortunate enough to take him over Dahak, so much as inevitable, because Dahak is the Moon. Aboard Dahak, Colin rapidly learns that everything he thought he knew about history is wrong. Humanity isn't native to Terra, the whole Terran ecosphere was seeded by a long vanished alien empire, as were many other planets, and there have been multiple previous 'Human' empires, which keep getting swatted by galaxy roving xenophobes the Achultaani (who are dead-ringers for the Traveller RPG's K'kree, though without the claustrophobia, and with the xenophobia turned up to 11). Dahak was meant to be a forward picket against the Achultaani for the Fourth Imperium, but its crew mutinied and Dahak has been sitting overhead for 50,000 years, caught in the Catch-22 of its captain's last orders. It can't move until the mutiny is resolved by loyal crew, but it prevented the mutiny's success by rendering its internal spaces uninhabitable, forcing both the mutineers and the loyal crew to evacuate down to the surface, and crippling itself in the process. By the time Dahak had repaired itself, there was no-one left in the loyal crew it could contact - because the mutineers had hunted down any surviving officers, or evidence of technology - so it has had to sit passively overhead* while the crew and their descendants spread over the planet, becoming homo sapiens, and while the mutineers manipulated them from their hidden base in Antarctica. But now Dahak has Colin aboard, and fleet regs, designed for a species with a four century lifespan and two century deployments, say that any descendant of a crewman becomes a crewman, so what are your orders, Senior Fleet Captain MacIntyre?

* Well, passively bar evolving to self-awareness through being left on for 500 centuries.

So there's a mutiny to be put down, and only one man to do it, but on landing back on Earth Colin rapidly discovers there are actually two factions of mutineers. There's the dominant faction, who are keeping themselves spry at 50,000 by brain transplants into unwilling hosts, and the slightly decrepit resistance, who are horrified at what they got talked into, and have spent millenia fighting to limit the predation of the bad guys. And there is much derring-do and the good guys emerge triumphant. But then there's the Achultaani search and destroy mission that's due, and why isn't the Fourth Imperium answering its email?

Heirs of Empire picks up a couple of decades later. Emperor Colin I is busy rebuilding the Imperium, and he's got a couple of good-looking* kids to carry on the line, but he never found all of the mutineer's Quislings in Terran government, and Mr Big has now reached a position of power where he can put his plan to become emperor into operation. And the kids are going to have to be the first thing to go. And if he can pick off the kids of half of Colin's inner circle at the same time, then that's just a bonus. But Dahak's protective meddling means the plan doesn't go quite to plan, and the kids - actually late teenagers on their Midshipmen's cruise - end up marooned on a regressed Fourth Imperium planet, where a fanatical priesthood maintains an armed orbital quarantine that hasn't been necessary for millennia, while keeping the rest of the planet in an enforced stasis that's ended up at roughly 16th/17thC levels of technology, with the pike block as the supreme battlefield weapon. When their probing around trying to figure out how society works accidentally starts a jihad by the church against one region of the planet, the only thing for a pair of MacIntyres to do is to take charge and bring down the Ancien Regime.

* Well, bar the MacIntyre nose.

This last book is very clearly the prototype for Weber's ten-book Safehold series, with a corrupt, and deliberately designed, church that must be brought down in order to allow technology to flourish, and where it's down to a limited number of survivors from a technological past to lead the good guys to victory. It's also very clearly the prototype for his 4 book Empire of Man series with John Ringo, where the ship-wrecked Imperial Heir must fight his way across an alien planet to reach his one hope of getting home. And he's recycled the Imperial bodyguard unit making a doomed defence of their charge into the Honor Harrington series at least once, if not twice. Now that's efficient writing! Not necessarily innovative writing, but definitely efficient.

Currently reading: The Goblin Mirror, C J Cherryh, and I may reread the rest of her Slavic fantasy as well, but I'll be taking a break between them in order to read Yoon's Phoenix Ascendant, which I now have a gorgeous looking copy of.

davidgillon: Text: I really don't think you should put your hand inside the manticore, you don't know where it's been. (Don't put your hand inside the manticore)

I succumbed and bought the Weber. It turns out I was wrong, for once there isn't a couple of hunded pages of dramatis personae, it's 900 pages of solid text.

Uncompromising Honor (Honor Harrington 19), David Weber

Content warning for the Kill off Your Gays and Kill off Your Crips tropes; and the blurb pretty explicitly gives away the climax and its drivers, so I'm not going to worry too much about spoilers here.  

 

Here Be Spoilers )

 

ETA: I've just realised the Manticoran strategy for winning the peace is actually Donald Rumsfeld's strategy for running Iraq once we'd kicked Saddam out. And that worked so well.

 

Definitely not the book to start the series on!

The Lost Plot, Genevieve Cogman

Having killed off (or at least seriously singed) series bad guy Alberich in the last book, Library agent Irene Winters can be forgiven for hoping things will be a little quieter (at least once she's escaped the houseful of vampires with the lost book that is her latest assignment), but she's no sooner soggily vampire free than she's approached by Jin Zhi, a dragon in human form, who wants her to work for her. Four books in the audience knows the multiverse exists in an ongoing conflict between the Dragons as forces of order, and the Fae as forces of chaos, with the Invisible Library attempting to maintain a policy of strict neutrality within its own mission of saving the multiverse by saving lost books. So going to work for a dragon is strictly out of bounds (even if Irene's apprentice Kai is technically speaking a dragon), which makes the job offer even more worrying when Jin Zhi explains her rival in a challenge (retrieve a variant text of Journey to the West) set by their queen already has a librarian working for them. And as the loser won't survive the challenge, which has barely a week to run, stakes are high. Being a good little librarian (for once) Irene immediately reports the approach to the Library, and is assigned to chase down the other Librarian and protect the Library's reputation, at any cost.

Hunting him down takes Irene and Kai (regular series ally and great detective Vale doesn't really feature in this one) to a world stuck in the Prohibition Era, leading to all kinds of confusion as Irene is taken for a notorious British bootlegger (helped by no one in NYPD or the New York press actually checking sources to see if said notorious bootlegger actually exists), and swept up by variously the police, the mob, and the other faction. It's the usual rapid fire action of Cogman's series, and this time the bad guys quite literally have tommy guns. In the end it's it's up to Irene, Kai, the cops, the mobster, and the mobster's Fae moll/hitwoman to stop the two dragons from destroying the world in the pursuit of their goal.  The ending is effective, but it's a little too Orientalist for my liking. It doesn't quite dip into yellow peril, but the cliche quotient is higher than usual.

Up Next

Not sure fictionwise, I still haven't touched any of the possibilities I raised last time, most probably K B Spangler's Spanish Mission as I could do with something relatively light. I'm almost certainly about to buy several heavyweight military history texts, helped by the two volume Rikugun on the Japanese Army's organisation and equipment being available for £3+£7 as ebooks, which is a fraction of what I'd expect to pay for it.

Currently Playing

Ark Extinction is proving unexpectedly compelling. It's still having several post-release issues, though apparently they now have the giant beaver population explosion under control, and I want to take advantage of at least one of them before they nerf it back to what they probably meant it to be. I'm not quite at the point I can do that, though I might get there later this evening. Favourite moment so far, standing on the roof of my base, thinking "I should probably log off now -- holy shit that's an argentavis* outside!"

* Think giant eagle, an extremely useful mid-late game mount that isn't supposed to spawn anywhere near my base, but which is now mine**!

** Pity I can't make the saddle for it yet.

davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)


Currently Reading

Penric's Mission, Lois McMaster Bujold


The certainties of Penric's life in the World of the Five Gods have changed since last we saw him in Penric and the Shaman. He's now around 30, though still taken as younger, the Princess-Archdivine has died, medicine has lost its attraction, and he has moved on to a new Duke's court. His new lord has decided he might make a useful spy, which is quite a change for a Sorceror-Divine (and almost a doctor) of the Bastard. The change in role clearly excites Penric, but things don't go so well, and soon he's quite literally in a hole, with Desdemona, his inner demon, she of the 11 prior lives, all female, called on to perform a little life-saving self-surgery. Still, it's difficult to keep a good man, and his demon, down in a hole and Penric and Des manage to figure a way out. Which still leaves him overseas, in a city where he is visibly a foreigner, and there's the small matter of the man he was sent to meet, who will have been thoroughly incriminated by the documents he was carrying.

Penric is rather too late to prevent his contact's thoroughly Byzantine punishment, but his stubborn side, and maybe also the Bastard, mean he's not about to abandon him, or his interestingly widowed sister, even if that means taking up doctoring again. It's perhaps surprising just how dangerous a spy Penric could be, but he's constrained by his ethics as both doctor and divine, though of course that's a divine of the Bastard's order, and the Bastard's ethics are interestingly flexible (I loved the way Penric finance's himself). And only Penric could interrupt a duel to the death to tell his opponent 'look, you're doing it wrong' and deliver theological advice.

Grand Central Arena, Ryk Spoor

Ariane Austin is your typical space-racer pilot, bar the blue hair and the all-powerful AI in the box on her belt, in a post-scarcity society that has expanded to dominate the entire solar system, but can't make the jump to an interstellar society for some reason. Then up pops Dr Simon Sandrisson, who just happens to have figured out a jump drive, but can't get it to work as all the automation fails the instant his test probes jump. So he needs a pilot, and the rest of a crew. Cue crew assembly montage, mostly focused on power engineer Dr Marc C DuQuesne, who is More Than He Seems.

The jump drive is based on the everything's closer in warp space principle, what they hadn't bargained on is warp space being full. There is a mini Dyson sphere for every star system, and at the centre of everything is the Arena. It's sort of the Babylon 5 scenario, but rather than a beacon of hope, all alone in the night, the Arena is a beacon of full-contact sports, where everything is up for challenge. The Arena is old, and ruled by what is presumably an AI, but no other AI works in Arena Space. Nor do nuclear reactors, which is a bit of a bugger when you need your fusion plant to recharge your jump drive. The Arena is also the meeting place for the various factions of Arena Space, and the medium of commerce is betting on formal Challenges. But that's okay, Humanity is a society of insane risk-takers by Arena standards. (Of course we are, got to have that human exceptionalism) So it's up to Ariane, as newly designated leader of the Faction of Humanity, to figure out a way to refuel their ship.

Obviously this means Humanity variously bonding, having scientific meet-cute, or thoroughly annoying all five main factions in no time whatsoever. The Molothos are your typical aggressive xenophobes, the Vengeance think it's all an alien plot, the Faith are the Arena's version of B5's Vorlons (the cuddly Kosh version, not the fascist planet destroyers of Season 4), the Analytic are scientists and the Blessed to Serve are the biological slaves of an AI dominated society. And then there's Orphan, clearly the same species as the Blessed, and leader of the Liberated, a faction of one, who serves as their guide to the Arena. And lurking in the backgroud are the Shadeweavers, the polar opposite of the Faith, with more than a touch of B5 techno-mage about them.

And it's up to Ariane to win the prize of a trip home.

If you imagine Babylon 5 crossed with Golden Age SF you'll get the right feel for this, it's space opera on a grand scale, with all humanity's fate in the hands of Ivanova Ariane, backed by a certain power engineer whose name is a flaming banner he's more than he seems.
 

Spheres of Influence, Ryk Spoor

The sequel to Grand Central Arena. Ariane and the others have been back to the Solar System, to explain why Humanity is now at war, and the politicians and diplomats are Not Happy. But it's time to head back to the Arena ahead of the official mission, but with a new recruit to the crew. Marc thinks Ariane needs a bodyguard, and he has just the 'man' for the job, Sun Wu Kung, the Monkey King.

Here be spoilers for Grand Central Arena )

 

Meanwhile, back at the Arena, everyone is plotting, especially those factions Ariane managed to humiliate the first time around. And the plotting gets worse with the arrival of two human diplomats, and a wildcard. But Ariane was difficult to beat the first time around, and this time she's got the Monkey King backing her.

I liked this just as much as the first, but there are two major flaws. The first is it loses a little focus on what makes the Arena so attractive a storytelling venue, the second is the real problem, the story seems to be missing about it's first sixth. There's a back-story summary that includes about a page of 'and what happened in between' that's actually fairly important to the plot. I'm not certain whether that means it was written as a separate novella, was a late editorial deletion, or what, but it should definitely be there at the start, and it isn't. It's still a thoroughly entertaining story, but it's a flawed entertaining.

Shadow of Victory, David Weber

I'm a fan of the Honorverse, and Weber in general, but I found this seriously irritating. That's not to say I didn't also thoroughly enjoy it, I read all 800 pages in under 24 hours, but it has some serious issues. This is the latest in the Shadows sub-series, which concentrates on the exploits of Admiral Michelle Henke and Captain Aivars Terekhov and his crew in the newly annexed Talbot Cluster (because Honor is now far too senior for the ship-to-ship stuff), and the main problem is it's a thematic repeat of Shadows of Freedom, the previous book, with walk-on parts for A Rising Thunder, the last mainstream Honor Harrington novel and Cauldron of Ghosts, the last novel in the Crown of Slaves Zilwicki/Cachat sub-series. Essentially we're getting three years of history we've already seen three times over, from a fourth perspective.

Shadows of Freedom was the Mesans (slave-creating, ubermensch, behind-the-scenes manipulators) using agents of the Solarian League (the 800lb gorilla of oppressively corrupt bureacratic states) as puppets to set up local liberation movements/terrorist cells to oppose the Manticoran annexation of the Talbot Cluster (never mind the overwhelming majority of Talbot cluster residents being firmly of the thank god you got here before the Sollies, where do we sign up to be imperial subjects opinion). Victory has them repeating the same stunt, but in Solly territory, telling the liberation movements on various Solly client states that they're the Manticorans, here to help them break free of Solarian oppression, and that the Navy will be there when they do rise up to keep the Solarian headbreakers off their backs - the operational concept is for all these efforts to fail and tarnish the Manties' rep.

So you have the Polish planet with its football-based liberation movement, the Czech planet with its party-based liberation movement, the Celtic planet with its forestry-based liberation movement, the US planet with its redneck liberation movement, and the other planet with its non-denominational liberation movement. All expecting Mantie help and the Manties none the wiser. Results are varied, for values of varied ranging into circa 10 million dead. (I'm not convinced having both Polish and Czech liberation movements was wise, I got thoroughly confused as to which character belonged in which movement).

There aren't actually that many new characters. A couple of Solly intel types who are beginning to figure out the Mesans are manipulating them (of course we already had a couple of Solly intel types who are... etc),  a new Mesan junior spymaster and his sociopathic deputy, and Aivars Terekov's wife Sinead, who is A Force of Nature - a significant chunk of the book is Sinead flattening anyone who stands between her and her husband after he's redeployed after precisely two nights at home. For fan-service Ginger Lewis finally gets her own ship, but having built her and it up, she and it aren't even present for the culmination of her own arc. And at the end of it all the overall series narrative has moved on a whole 12 hours from Cauldron of Ghosts.

Irritating.

Other observations. Not having read any Honorverse in a while, the relative lack of familiarity rather beat me about the head with just how keen Weber is on tall, thin female officers with 'exotic' looks. Here including a literal catwoman. And his mainstream characters do seem to be rather predominantly Western. Oh, Manticore's Queen Elizabeth (and her cousin Michelle Henke) are black, so it's not the white man's burden, but anyone of Asian background is overwhelmingly likely to get exotic hung on them (this includes Honor and her mother). I don't think we've seen an Asian-derived society in the entire series, while even the Czechs now have a star-system to call their own. The non-denominational liberation movement does have a Thai family involved. They run a Thai restaurant where the coup leaders meet, and the family patriarch goes by Thai Granpa. Seriously?!

ETA I remembered last night that the Honorverse's Andermani Empire is ethnically Asian, but culturally it's explicitly modelled on Prussia. *Headdesk*

Anno Dracula, Kim Newman

I've now read the last two books (to date) in the series, Dracula Cha Cha, Cha, and Johnny Alucard, but this is big enough already, so I'll save those for a separate update,

Up Next

Not certain, I'm tempted to re-read the entire Eric Flint/Ryk Spoor Boundary series, I'm probably 30 pages into Boundary, but might settle for just Castaway Planet, which is the next in the series after the two I've read. It's a shared setting, rather than a related plot, so the re-read is optional.

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David Gillon

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