davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

 I've had 'Surviving the Aftermath' from Paradox Games on my computer games wishlist for a while, mostly because a semi-strategic survival game seemed like it would scratch a lot of my computer game wants, more than for having heard great things about it. Turns out it's this week's free game (until the 23rd) on Epic - that's definitely my kind of price*.

It also turns out it scratches my recent itch for a town-builder - I've been watching people play Cities: Skylines 2 on youtube. The setting for Surviving the Aftermath is 20 years after everything went to hell, there are plagues, radiation, mutated animals, and meteors keep falling from the skies, and you need to establish a small settlement for survivors.

You start out with a couple or so specialists (number varies depending on the multiple difficulty settings) on a map with an access-chokepoint to give you a secure location - there may be multiple maps, but I've only played one so far, with a road between a cliff and a lake opening into a big bowl full of trees and ruins. You have a few supplies, probably enough to put up a building or two before calling in your survivor group, but I just called them straight in and the game didn't punish me for that. You can then use your people (divided into adults, elders and children) to put up buildings, which roughly split into accomodation, storage, resource gathering, and medical/survival. So you throw up a few tents and start looting the woods and fishing the river. Food seems like the main early game issue, and you have the dichotomy between needing more people to man buildings and carry stuff between them (it's a bit like Surviving Mars in transport capacity between building nodes being important - I'm not sure they don't share some code), and those same people representing more mouths to feed. There's also a tech-tree, so you can progress from basic technologies to more advanced ones - tents to shanties to shanties with interior walls (so your birth rate doesn't drop <g>), or fishing pier to fishing hut (so you can keep fishing when the lake freezes over) to fishing hut with a bigger pier for an extra fisherman.

Once you've built the gate and wall to keep your people safe you can send your specialists out onto the world map, which is less detailed and split into regions, each with about three potential supply nodes to loot. But it can take multiple days to get there and back, especially as you move into other regions, and those specialists are also your first line of defence for your colony against threats such as bandits or dangerous animals, so again you want more of them, but they arrive with their own survivor groups, so more mouths to feed. As you push out further from the colony you can build outposts so they don't have to trek all the way back to the colony after each mission, but I haven't gotten that far yet.

And as time goes by you'll be hit by various catastrophes - pandemics, winter storms, fallout and meteor strikes are the ones I've found so far - meteor strikes during a pandemic struck me as a little bit over the top, but I survived.

If it's got a fault, it's that it can be a little slow in periods when you're trying to accumulate the resources for the next step forward, but that's relatively common in resource management games, and seeing as I got it for free I can't complain too loudly! 

* I'm not 100% sure if that's free for all time, or free-to-play for the week, but seeing as it doesn't say free-to-play anywhere I'm leaning towards the first of those. I'm also not clear on the DLC situation, the game seems to say I have them, but there's no sign of them in game that I've noticed and they're on sale at a reduced price on Epic, so maybe I'm reading that DLC screen wrong. I'm happy enough with just the main game for the price.

davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

Last year I bought myself Humble Bundle's Warhammer Fantasy Roleplaying bundle with a good dozen ebooks, this year I bought their Battletech* bundle (still has a day or two to run if anyone's interested), with _27_ ebooks for £16. The length is very variable, from 20-30 pages all the way up to 360, but I think it should keep me going for a while (I think it's somewhere between two thirds and a half smallish, to one-third to a half 150 pages+).

I do have a physical copy of Battletech somewhere in the loft, bought in the early 80s shortly after it came out - I think technically it's the second or third edition, so I've always been interested to a degree, but I've never been an active player. God knows what edition the rules are on now, they seem to crank out a new one every three or four years,

I was initially just going to buy the 87p taster bundle, or the £8 12 book bundle, but eventually decided I might as well get the whole bunch. If I'd bought the 87p bundle I'd definitely have been disappointed as the book I was most interested in in it turns out to be 20 pages, not the couple of hundred I'd expected. The £8 bundle looks like the one you'd actually want to have both rules and a reasonable selection of mechs to choose from, but at a quick skim through even the full bundle seems a bit lacking in ground vehicles, fighters and dropships, so it's concentrated on mech-on-mech fights, rather than the expanded range of stuff that's been around for at least 30 years...

Overall you've got the Battletech rules in two different versions, the less detailed/bigger sets of units Alpha Strike rules, a couple of large mech guidebooks plus a smaller one, several introductory guidebooks, a bunch of small guides to individual units/planets/campaigns, and a bunch of larger ones to factions/eras/major campaigns. And it looks like it's been carefully curated to leave you wanting just that one or two extra books for whichever era or faction or style of play catches your interest. 

I'd have been happy with just the rules and the couple of big mech guidebooks for that price, so everything else is a bonus and I'm not really complaining, but it's definitely designed to draw people into buying more stuff.

I did go to have a look at what's available on DriveThruRPG, and dear god there are 494 items shown when you search for Battletech! I suspect a good proportion of that is the related novels which they've been churning out for that same 30 years, and I noticed a handful that weren't really Battletech-related ('Fantasy Maps Volume 3'), but bloody hell, that's a lot!

* SF warfare in a factionalised, semi-feudal environment in which everyone who is anyone roams around in a 50' tall armed robot.

  

davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

So last night I settled down to play the first tier five Point of Interest (POI) I've run up against in zombie game Seven Days to Die. Bear in mind my character is now pretty much maxed out on skills, completely maxed out on hit points, with mostly max level weapons and armour.

The POI  was a large factory site which I had to enter, kill all the zombies, and retrieve a hidden courier satchel. I went in with 4 weapons (drum-fed auto shotgun, pistol, assault rifle and silenced sniper rifle) and 750 rounds of ammunition*. Most zombie encounters up to now have been running 1-4 zombies, with maybe 6 to 8 for the boss fight before getting to the main loot. I realized previous rules might not apply when my first encounter threw 8 zombies at me. And they kept on coming.

I'd figured it might take a couple of hours (two in-game days), four hours later I threw myself despairingly off a rooftop, because after what I thought was the boss fight I was swarmed again, trapped in a corner by multiple high-level zombies, and that was the only option that had any chance of not leaving me dead in seconds. It was pure chance there was a lower level roof for me to land on and leg it back to my jeep on 53 hit points out of 200.

By my reckoning I fired about 550 of 300 rounds of pistol ammo (that's not a typo, I managed to find extra just as I was about to run out), 130 rounds from the shotgun, the same from the sniper rifle and about 100 from the assault rifle (I'd held it back for the boss fight). I may well have killed over 200 zombies, it was certainly well past 100. And the factory still beat me.

I can't help feeling that possibly the balance may need tweaking.

* You could totally call this armed for bear as there was a zombie bear in the car park outside.

davidgillon: Text: I really don't think you should put your hand inside the manticore, you don't know where it's been. (Don't put your hand inside the manticore)
Or reading if not actually playing....

I bought a couple of 128 page supplements for The Laundry RPG right at the very end of Cyber Monday (actually about 4 hours into Tuesday) as a reward for finally getting my ticket home for Christmas booked (it's not that I don't want to go home to see the folks, just that historically there's been all kinds of faff with the booking - and oh, hell, I just remembered I haven't booked passenger assistance yet*). For those who haven't run into it, The Laundry RPG has nothing to do with clothes hygiene, The Laundry is the UK's Occult Intelligence Agency in Charles Stross's Laundry Files series, which can be thought of as Modern Day Call of Cthulhu meets Cold War spying meets the squamous and many-tentacled horror that is ISO9001 Total Quality Management**.

So I read half of one on the way into London and back on Tuesday, and I've just finished the other, and I now have a new favourite word - Strangelovecraftian, which aptly describes the workings of the Black Chamber, the American equivalent of the Laundry (the Black Chamber has taken the fatally seductive concept from Stross's unconnected novella 'A Colder War' -Mister President, we cannot allow a Shoggoth Gap to emerge - and weaponised it).

As one of the supplements came up in a thread of Yoon's recently (I forget which) and I've now had a chance to look at the mechanic we ended up discussing there, I thought I'd review them them both, along with the computer games I'm currently playing.

 

RPG and Computer Games reviews behind the cut )

 

* The ludicruous system is that you book a ticket, pay for it, and only then can you ring to check if the wheelchair seat is available, at which point they book that in your name, leaving your theoretically reserved seats in limbo. What happens if the wheelchair seat is already booked (there only being three per train) is left unexplained.

** I'm actually an ISO 9001 fan, given my QA background, but I can see why the version implemented in the Laundry might be unpopular.

*** Occult Control Coordination Unit Liaison, Unconventional Situations - the equivalent to a NEST team for things that wriggle and chitter, rather than glow, in the dark

**** Some of the humour is likely to pass you by if you aren't British, and possibly of a certain age. For instance, SAS slang for magic is 'animal', and that's never explained. But Brits like me will be sniggering over the reference to 'Animal Magic', a kid's TV show baack in the 70s. There's not a huge amount of this, but it is there.

***** The acronym keeps confusing me, because I've been reading WOTC as Wizards of the Coast (a US game company) for about 20 years.

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davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)
David Gillon

March 2025

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